Deified: Every Choice Has a Price
Verdict: Play it.
It took me 18 runs to win once. Deified review: every relic slot is a trade and shopping can start the fight, but die mid-run and there is no second chance.
Deified is a turn based tactical roguelite built around one unusual idea: there is no mana, no action points and no cooldowns. What limits you are the slots your relics sit in, and every one of those slots gives you something and takes something away. It is a clever system and a hard one to master. It took me 18 runs and more than 10 hours to win once, and I still recommend it, just not to anyone who hates losing. The setup, in the developers' words: the Lords corrupted the Gold of the Rhine to craft relics of great power and eternal curses, and you play Sator, a prisoner in their citadel who has to beat all 7 bosses and bring the gold back to his people. I did not follow the story much through its cinematics (this is a roguelite you replay, not a story RPG), but the mood lands. Everything is brown sand and ruin, the second act has a bit…
Our verdict: A really challenging tactical roguelite where every choice can change the course of a run, and the same relics that carry you to a win can just as quickly end 40 minutes of progress.